Click on 3D view, Press A to select all the face.Enable " Snap during transform" (the magnet icon).Enable the " Keep UV and edit mode mesh selection in sync" (the box with cursor icon).Tick " Snap to pixels" and " Constrain to Image Bounds".
![gta 5 zmodeler 3 tools gta 5 zmodeler 3 tools](https://www.zmodeler3.com/shared/images/20180209/gta5_cloth_buffalo2_02.jpg)
GTA 5 ZMODELER 3 TOOLS INSTALL
To install the script, simply go to File > User Preferences> Addons > Install From File > Select the ZIP file. It tested on Blender 2.70a since that's the version i'm using. However i didn't test it on all version, so if this script gives some error, try to use an older blender version:
GTA 5 ZMODELER 3 TOOLS CODE
So i updated the API code a little bit to be compatible with newer version (2.7x). It requires Blender version 2.57+, originally it's only supported up to v2.63.
![gta 5 zmodeler 3 tools gta 5 zmodeler 3 tools](https://rentalslasopa320.weebly.com/uploads/1/2/5/4/125451657/960595568.jpg)
![gta 5 zmodeler 3 tools gta 5 zmodeler 3 tools](https://gta5mod.net/wp-content/uploads/2019/08/Generic-Car-Parts5.jpg)
This add-on was created by a Japanese enthusiast who named themself "ponz", original source: But since i'm beginner to that all, i can't really help to maintain the development and fix the bugs of this plugin. I wish i know the data structure of dff/txd/ifp/ipl gta files, good with python language, and experienced with blender. Some bug existed and caused some files unable to be imported/exported. The add-on is not perfect, it's still in beta version and probably already abandoned by the developer. I want to share this plugin/addon i found for Blender, it can be used to modify model, texture, animation, map file of GTA (III ?/VC ?/SA), good alternative for those who can't afford ZModeler or AutoDesk 3D Studio Max.